![]() No texture paths referenced by the model. UVWs mapping with mixed: overlapping and non-overlapping Textures highquality, enough for close-up render ( 2048-4096 pixels ) + 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management. + No special plugin needed to open scene. + Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. It is best for making video intro, marketing, animation, games. + Real-world scale ( We make 3d model from actual size and images reference. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.) + Models resolutions are optimized for polygon efficiency. + Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision ) + Lightwave 11 ( materials and textures was setup ) ![]() ![]() + Maya 2012 standard ( materials and textures was setup ) + Cinema 4D R12 standard ( materials and textures was setup ) + 3ds Max 2012 + Vray 2.0 full setup lighting, camera We take care to build the smallest detail in the model to ensure the best results. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray.įidelity is optimal up to a 2K render. ![]()
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